![]() To cap off a few levels, Selius will conjure each of the heroes’ deepest fears, which manifests in a boss fight. It’s only in the boss fights where you’ll have to utilize more creative thinking. You may die from time to time, but spamming his sword and stomp attacks will see you get through every single combat encounter with basic enemies. When playing solo, there is absolutely no reason why you shouldn’t just switch to Pontius and spam attack. While Frozenbyte claims the combat has been improved from past titles, it’s mostly a button-mashing affair. This is the biggest stumbling point in Trine 4. It’s especially true since combat awards you XP, but combat isn’t avoidable. It’s fine, but it makes the whole experience collecting a little redundant. ![]() This happens for each character with certain skills locked until the game properly introduces them. You can’t get Zoya’s double ropes, for instance, until you’re roughly 60% done with the game. These techniques are thrown in as you progress, leading to a real sense of development as you complete levels.Ī light RPG system lets you put experience towards specific skills, but it’s ultimately blocked off by story progress. Zoya gets a magical tether that allows her to float objects attached to it. Pontius can conjure a reflective shield that floats in mid-air, allowing him to redirect light and water for puzzle purposes. He can also materialize a bouncy ball that serves almost no purpose. ![]() Amadeus, for instance, can conjure different objects and stack them to reach new heights. The specific new things to Trine 4 are some of the abilities characters have. It’s not revolutionary, mind you, but it’s very competent and rewarding. Time has only improved technology, and Trine 4 manages to find new ways to make block-pushing puzzles feel fresh. This is very much a puzzle-platformer on a 2D plane that utilizes a robust physics engine. Trine 4 does not break the mold of what I’ve seen and heard from the past. It’s pretty touching, even without prior knowledge of these heroes.įrom there, I can only assume that series veterans will be right at home. Everyone reminiscences about the past a little, jokes around with each other, and comments on how mysterious and lively their new surroundings are. From the way the characters talk to how each environment is rendered, this really does feel like one of those “the gang’s back together” films. ![]() After many years apart, the trio reunites after some short tutorials to set off on another adventure.ĭespite having not played the previous games in the series, I was actually quite taken aback by how nostalgic Trine 4 feels. Not wishing to stand by as he destroys everything, the academy summons Amadeus the Wizard, Pontius the Knight, and Zoya the Thief to retrieve Selius and return him to the academy. He lacks control of the magic within him and his nightmares are starting to run amok for everyone. A boy by the name of Selius runs away from the wizarding academy and is starting to inadvertently cause trouble throughout the land. Trine 4: The Nightmare Prince (PS4, PC, Xbox One, Switch)Īs the title would imply, Trine 4‘s story centers on the titular nightmare prince. Yes, Trine is back with Trine 4: The Nightmare Prince and this game is anything but a nightmare. After regaining confidence with some smaller-scale releases, the team is returning to the series that made it a household name. Thankfully, Frozenbyte didn’t throw in the towel. It’s really a sad story and something you’d never wish to see happen to a talented company. It seems the ambitions its developer had were too vast for what it could afford, leading to a game many people weren’t happy with. Either because of a lack of experience or a slim budget, the final release of Trine 3: The Artifacts of Power ended up being a dud. While Trine’s first sequel improved on everything that made the original good, Trine 3 is where things went south. It may have been a little rough around the edges, but it incorporated ragdoll physics into its puzzle designs in a manner that was truly engaging. This was a fully realized 2D platformer in the vein of something Nintendo would make. Developer Frozenbyte had released the game in 2009 to rave reviews and fan reception in an era when downloadable games were just starting to take form. Once upon a time, the Trine series was heralded as some of the most visually impressive indie games around.
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